Main character’s appearance changes depending on how you play, gaining scars, tattoos, adapting to your alignment. You can engage with situations that aren’t happening to you, like saving people from bandits. You can perform “good” and “bad” deeds, which has immediate and long-lasting consequences. You get a range of “expressions” that you can use at any point, getting a reaction from other NPCs. All of those aspects are extremely simple, yet they are exactly what defines Fable. So what is Fable? It’s an action RPG (a story-driven one, even though calling it that is a bit of a stretch) with lots and lots of simulation aspects. There were few updates and old bug fixes, but otherwise, this is just a prettier version of the original game, except now with native xinput support for Xbox 360 and later controllers and comfortable experience on higher resolutions. Now it’s a terribly confusing mess that is hard to navigate and even when you know what you want, finding it in these menus is not fun. The UI has been changed, and not for the better. Well, at least as far as both my memory of the original and reviews of those who directly compare the games go. Now, in many ways, this can be seen almost as a retrospective on the original Fable: The Lost Chapters from 2005 (which was an extended version of Fable from 2004), because the changes between the original game and this recreation on a new engine are surprisingly few. Yet a discussion with friends prompted me to reconsider and give this game a go. I thought that I will find Fable too simplistic and boring and not worth revisiting. And for the longest time I’ve not planned to ever play it. In 2014 an Unreal Engine 3 driven remake/remaster was released, called Fable Anniversary, which was basically exactly the same game as The Lost Chapters, but with many little tweaks and changes and with better support for modern hardware.
#Does fable anniversary review Pc
I’ve not checked Fable III either, since the PC port of that game wasn’t particularly great and was tied into the terrible GFWL service, which was apparently the main reason the game was pulled from sales pretty soon after and remains not available for PC since then. And from what I’ve seen and heard, all those ideas were developed and expanded upon in the highly praised sequel that still remains exclusive to Xbox 360 and thus, I’ve never given it a proper playthrough.
#Does fable anniversary review full
It didn’t exactly wow me, because of how intentionally primitive the storytelling was, but it was full of curious ideas. Many many years ago, in 2005 to be precise, I’ve played Fable: The Lost Chapters on PC and enjoyed it quite a bit.